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Steeden NSW Rugby League match ball
RUGBY LEAGUE

Purpose-built for rugby league — from Under 6 to Opens.

Junior rugby league and senior rugby league are two different games. Kickd is built for both — fairness and compliance for the little ones, a competitive analytics edge for the grades that count.

Flyer for Clubs & Associations

Free coach’s playbook

The Rugby League Seniors Playbook

See the advanced match analytics in action — then read how to use them like a first-grade coach. Real, unedited first-grade numbers logged live from the sideline, the Good Ball / Yardage split that shows what the overall number hides, and word-for-word half-time talks keyed to the stats.

Get the free playbook →

Every kid gets a fair go — and you stay compliant with the 2026 NRL Junior Laws, automatically.

Junior rugby league has changed. The 2026 National Junior Laws (U6–U12) brought in new rules around shared roles and fair participation. Kickd handles them for the coach — no notebook, no spreadsheet, no second-guessing — so every coach runs game day to the same standard, whatever their experience.

1
Fairness Score · U6–U11

Every player's minutes, tracked automatically — so no one gets left on the bench.

Kickd tracks every player's time on the field automatically with a wall-clock timer — no manual stopwatch. At every quarter and half break, and at full-time, the coach gets a Fairness summary: the spread between the most- and least-played players, the team average, a “Needs Attention” flag, and a “Needs More Minutes” list telling you exactly who to get back on next period.

Every kid gets a fair go — tracked automatically, not on a notepad.

The fairness percentage shows for U6–U11. U12 keeps per-player counts but eases off the season-fairness framing for the slightly more competitive age group.

Kickd Fairness summary on a phone
2
Vest Compliance · U8–U12

The new First Receiver & Dummy Half vest laws — made invisible.

The 2026 laws introduce two rotating vested roles — First Receiver (yellow vest) and Dummy Half (pink vest). They're roles, not positions: they force the acting-half and first-receiver jobs to be shared rather than monopolised by one or two confident kids. (U8 = First Receiver only; U9–U12 = both. U6/U7 have none.)

Kickd enforces the two hard rules so you don't have to: a vest is worn for a whole period (quarter for U8/U9, half for U10–U12), and one wear per player per match — wear it once, and someone else takes it next period. If a vested player is subbed off or unavailable, a yellow reminder banner appears with a one-tap replacement picker. A Vest Wears card on the season Stats screen proves every kid got a fair turn in both roles.

The new vest laws are confusing. Kickd makes them invisible — it just works, and keeps you compliant.

Kickd live junior rugby league field on a phone — the First Receiver (yellow) and Dummy Half (pink) vests on their players, with a try logged by voice
Kickd season Vest Wears card on a phone — FR and DH wears per player across the season
3
Match Format

The right format for every age group — handled for you.

Kickd already knows the format for each age group, so you don't set it up from scratch:

U6/U7 — 6-a-side tag, numbered slots, no positions
U8/U9 — 8-a-side, numbered slots
U10/U11 — 11-a-side Mod League, named positions
U12 — full 13-a-side senior layout

Formats are coach-selectable where leagues differ (quarters vs halves, 15 vs 20 min halves). A rotation timer (U6–U9) reminds you when to swap so everyone rotates fairly — and vested players are automatically excluded from rotation, because the law says they play the whole period. From U10–U12 you can pre-plan interchanges by minute and Kickd alerts you at the right moment — and because the laws give every U10–U12 player one unbroken half, the half-time card names who is still owed theirs while you can still give it to them.

Kickd live junior rugby league field on a phone — numbered slots, with the First Receiver and Dummy Half vests and a try logged by voice
4
Players & Supporters

Give the whole team community a voice — from their own phone.

Parents and players follow the game live — score and goal notifications, no chasing the coach. Coaches share a single Join Code / QR; everyone taps and they're in. No accounts to chase, no setup night.

Turn on Player of the Match and the whole sideline votes anonymously. Anti-bias rules are built in — no self-votes, and the coach's vote counts double — so the award stays fair and stays earned.

Kickd full-time results on a phone — final score, Player of the Match and the fairness percentage
Rugby League Club Poster

One app, the whole journey

A coach who starts at Under 6 keeps the same app all the way to Opens — fairness and vests when the kids are little, advanced analytics when they grow up.

A consistent standard across every coach

Whether it is a first-season volunteer or a 20-year veteran, every coach runs the same fair, compliant, data-backed game day — so good coaching habits become the default across the whole club, not a matter of luck.

Zero hardware, zero GPS

Every stat is coach-tapped on a phone or tablet. Nothing to wear, nothing to charge, nothing to lose.

Built for real sideline reality

Game Day Mode keeps the screen full-bright and awake, auto-pause handles the app being backgrounded mid-game, and undo rebuilds possession, tackle count and sets correctly.

Built in Australia, for Australian junior sport

Designed with rugby league coaches on real sidelines — from the 2026 NRL Junior Laws to senior match analytics — not adapted from an overseas template.

Pre-loaded for gifted clubs

If a club gifts a subscription, team setup — name, age group, sport, players — is pre-loaded. Coaches just check and go.

From the sideline
“

Kickd tracks our interchanges and minutes live, so I'm making footy decisions instead of counting on my fingers. The stats are there at the final whistle, the 3-2-1s are done in the sheds, and the players own their numbers now.

Pete McLeod
First Grade Rugby League Coach, Western Suburbs

Rugby league questions, answered

Kickd is an Australian game-day app built for rugby league: coaches plan and track interchanges live, juniors get fair game-time and NRL Junior Laws compliance automatically, senior grades get the possession, tackle-count and set-completion analytics top teams run, and the match clock keeps running while the app is backgrounded (with a live lock-screen timer) — from Under 6 to Opens.

How does Kickd manage rugby league interchanges?

Coaches plan interchanges before kickoff — minute, player off, player on — and Kickd alerts them live when each one is due. The interchange counter tracks the 10-a-match limit (8 at Opens) and warns when you go over, without ever blocking a sub. For U6–U9, a rotation timer shares game time automatically instead.

Does the match timer keep running if I leave the app?

Yes. The match clock is anchored to real time, so backgrounding the app, locking the phone or stepping away for photos never stops it — the time is right when you come back, and a live match timer sits on your lock screen on both iPhone and Android.

Does Kickd support the NRL Junior Laws and vest rules?

Yes. For U8–U12, Kickd tracks the First Receiver and Dummy Half vests each period, warns when a vest hasn't rotated, and reports season-long vest fairness per player — alongside automatic fair game-time tracking for every junior age group.

What rugby league stats does Kickd track?

Scoring: tries, conversions (made and missed), penalty goals and field goals at every age. From U13 up with Team Stats (or U10 to U12 with the EXTENDED STATS toggle, built for rep-pathway sides): hit-ups, unloads, tackles, missed tackles, line breaks, try assists, kicks, 40/20s, forced drop-outs, held-up-in-goal, six agains both ways, errors, penalties and on report, plus live possession, tackle counts and set-completion rates split into good ball vs yardage, with a set-by-set breakdown at half time. Sin bin and sent off are logged from U13, the ages the laws allow them (the extended-stats toggle does not add them for juniors), and HIA from U10; the sin-bin countdown starts when the player leaves the field, and both it and the HIA countdown run on the game clock.

Does Kickd work for senior and Opens rugby league?

Yes. Senior grades get full 13-a-side positions, planned interchanges with the 8-interchange Opens cap, the advanced match analytics with Team Stats, and season awards by coach-entered 3-2-1 ballots or player voting. Every player sees their own stats the moment the game ends.

How much game time do juniors get with Kickd?

Kickd tracks every player's minutes automatically and shows the coach exactly who is owed time next, so equal participation is backed by live data rather than a notepad — and rolls up across the season for the club to see.

Can I log rugby league by voice?

Yes — Kickd Callout, included in every plan at every age group, logs the whole match completely hands-free on your phone mic or a Bluetooth headset (a boom mic like the Shokz OpenComm 2 is what holds up in sideline noise): say "hit up seven" or "try four" and the possession, tackle count and stats update without touching the screen. Recognition runs on-device and works fully offline.

How do I track set completion rates in rugby league?

Kickd tracks completion live from the sideline: hit-ups advance the tackle count, errors and kicks close the set, and the completion % updates in real time — split into yardage vs good-ball sets, with a tackle-by-tackle Set Breakdown at half-time so you can see exactly which sets got away. Log by tap, or hands-free by voice with Kickd Callout. Proven at first grade: almost 350 sets and over 3,000 match events logged across seven rounds by one person.

Does Kickd help with the U10 to U12 unbroken-half rule?

Yes. The 2026 junior laws say every U10 to U12 player must play at least one unbroken half, and a player who has done theirs can only replace someone who has too. Kickd warns rather than blocks: the half-time card lists who is still owed their unbroken half while you can still give it to them, and who is on track and needs to be left on — worked out from the live subs, so an undone interchange corrects it straight away.

What does Kickd cost for rugby league?

Your first 3 matches are free at the full Team Stats level, so you see everything before paying anything. After that a Team Pass is $19.99 per team, per season: the live match clock, substitutions and rotations, fair game time, lineups, tries, conversions, penalty goals and field goals with the scorer attributed, sin bin and sent off from U13, and HIA from U10, Player of the Match and the free parent live view — all of it callable by voice with Kickd Callout. Team Stats is $49.99 per team, per season and adds the full rugby league stat set — hit-ups, tackles, line breaks, errors, kicks, 40/20s, on report, live possession, the tackle count and set completion split good ball vs yardage, from U13 or with the U10 to U12 EXTENDED STATS toggle — and widens what Callout hears to match; a coach on a Team Pass can try it free for 14 days, once. A Performance Analyst logging for a Team Stats team gets the full set with no pass of their own. Parents and supporters are always free, and a club buys one plan that covers every team, priced per sport on the pricing page.

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Ready to run rugby league game day with Kickd?

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