Hockey · U8 to Opens
Coach quick-start

Hockey match day

Mark who's here, set your first-half team and tap Start Game. Kickd tracks every player's minutes and tells you whose turn it is to come on. It logs every goal too. After the whistle, your players or parents vote.

1

Set up once, at home

About 10 minutes. Do it before game day.

  1. Create your team

    Open Kickd and sign in. Tap Create Team, then enter the team name, the sport (Hockey) and the age group off your rego.

    The age group sets your team size and half length for you.

  2. Add your players

    Go to the TEAM tab at the bottom of the screen. Tap + Add Player and enter a name and shirt number. You can add or edit players any week.

    U10 and up: each player also has a PLAYS row. Tap Forward, Mid or Back for the lines they can play, as many as fit. Rotations and Auto-fill then put them in those lines first. Leave it empty and they can play anywhere. Tap Edit beside a player to change it later.

    Edit Player: name Pete, shirt number 11, and the PLAYS row with Forward and Mid selected and Back not
    Pete plays forward or mid, so rotations put him there first.
  3. Check the format

    On the same TEAM tab, check the AGE GROUP. It locks after your first match, so fix it now if it's wrong.

    HALF TIME starts at the league default. Tap a chip to match your comp. Playing quarters? Switch to them in the FORMAT row.

    The TEAM tab: FORMAT with Halves and Quarters, Quarters selected, then ROTATION 5m, SUBS PER ROTATION All and the QUARTER TIME chips
    With FORMAT set to Quarters, the time chips read QUARTER TIME.
  4. Rotation alerts on or off

    New teams start with ROTATION ALERTS on. Set how often under ROTATION. See Rotation alerts.

    The ROTATION ALERTS row with ON selected: timed reminders with who's coming on for who
    ROTATION ALERTS on the TEAM tab, switched ON.
  5. Invite parents and helpers

    On the TEAM tab, tap Share Join Link under INVITE PARENTS/GUARDIANS (INVITE SUPPORTERS on an Opens team) and send it to your team chat. Parents follow the score live on their own phones. The link is for adults only.

    Want a helper to run the clock and log the game? Tap Share PA Link under PERFORMANCE ANALYSTS. They join as your Performance Analyst and run the live screen while you coach.

    Borrowing a player for the day? Tap + Add Guest Player. Guests play and get minutes but stay out of your season stats.

AgeOn the pitchHalves
U86-a-side, no keeper2 × 10 min
U107-a-side, no keeper2 × 20 min
U1211-a-side, keeper2 × 20 min
U14 to U1811-a-side, keeper2 × 30 min
Opens11-a-side, keeper2 × 35 min

League defaults. Change the length under HALF TIME, or switch to quarters under FORMAT.

Practice first. Not sure you're ready? On HOME, tap Start Practice Game: a pretend match on a sped-up clock. Nothing is saved and parents see nothing, so run as many as you like before game day.

Until your first match, HOME shows a BEFORE YOUR FIRST GAME checklist. Tap any line to go straight there. Your three free matches include every stat, so you can see what Team Stats adds before you choose a pass.

HOME checklist, Before your first game: add your players, check the format, set your lineup, run the Practice Game once, share the join link
Each line ticks itself off as you go.
2

Before the game

About 60 seconds on the sideline.

  1. Mark who's here

    On the home screen, tap any player who didn't turn up to grey them out. Everyone else is in.

    Type the other team's name under OPPONENT if you like. It shows on the live screen.

  2. Set your first half

    U10 and up: tap Set Lineup and fill positions. From U12 the keeper spot is marked in gold until you fill it. Or tap Auto-fill to fill it from who turned up, fewest season minutes first.

    U8: there are no positions. Tap Set Lineup and fill the six numbered spots (or tap Auto-fill), and Kickd rotates the players to share game time.

    You only set the first half (or first quarter). The next one starts from where the last finished, and you can change it at the break.

    A quarter break: Edit Q2 Lineup and Start Q2 buttons above the Q2 LINEUP list, 11 of 11 on the field
    At the quarter break, tap a player to move them between field and bench.
  3. Tap Start Game

    The clock runs. From U10, Kickd won't start the game until your first-half team is set.

3

On the pitch

The live screen.

  1. Log your goals

    Tap your green US + GOAL cell, then tap who scored. The running score stays in the top bar all game.

    The live pitch with a US + GOAL cell left of the keeper, a THEM + GOAL cell on the right, and minutes on every player
    Your US + GOAL cell sits beside the keeper, with theirs on the other side.
  2. Log their goals

    Tap their + GOAL cell, then Goal. No names needed. The same list logs their circle entries and shots too, if you want them.

  3. Subs

    Tap a player on the pitch, then a bench player, to swap them. Every swap updates everyone's minutes.

  4. Keep it fair

    Every player shows their minutes, on the pitch and on the bench. Anyone getting too much game time turns amber.

  5. If a player can't go on

    Long-press them and choose Mark Unavailable, then tap a bench player to fill the spot. For a no-show, choose Not Here - Mark Absent. It clears their minutes.

  6. Fix a mistake

    On a tablet, tap Undo in the match log. Or say "undo".

4

Rotation alerts

On for new teams. Turn ROTATION ALERTS off on the TEAM tab if you'd rather run subs yourself.

Kickd watches game time for you, so there's no notebook and no maths while the game's on. At your interval, the amber ROTATION TIME! banner lines up who comes off and who goes on.

With the alerts off there's no alarm and no card. The minutes still show, and you can swap anyone at any time.

ROTATION TIME! with two swaps, each showing who goes on, who comes off and the position, above Rotate Now and Dismiss
Each swap shows who goes on, who comes off and the position they fill.
5

Cards and sin bin

U14 and up, on every pass. U12 teams on Team Stats can turn them on with EXTENDED STATS on the TEAM tab.

  1. Show the card

    On a phone, tap the round stats button at the bottom left. Pick Green Card, Yellow Card or Red Card, then tap the player. On a tablet, pick the card in the column beside the field.

  2. Set the yellow

    A yellow starts at 5 minutes. If the umpire gave 10, tap +5 on the sin-bin panel.

    On Team Stats, U14 and up, Kickd asks how long the umpire gave. Tap 5 MIN or 10 MIN.

  3. Play short

    The player goes to the sin bin and Kickd counts it down on the match clock. Their spot stays empty until the time is served.

  4. Back to the bench

    When the time is up, Kickd moves them back to the bench for you. Sub them on when you're ready.

CardTime off
Green2 minutes in the sin bin
Yellow5 or 10 minutes in the sin bin
RedSent off for the match. You play a player short.

If the time runs out while the clock is stopped, tap Return on the sin-bin panel to send them to the bench.

6

Match stats

U14 and up, on Team Stats. U12 teams on Team Stats can switch them on with EXTENDED STATS on the TEAM tab.

On a phone, tap the round stats button, pick a stat, then tap the player. On a tablet, pick the stat in the column beside the field.

You can log assists, shots on goal, shots off target, tackles won, turnovers won and saves. Any player can make a save, so a defender on the line counts.

Record Stat: Assist, Circle Entry, Shot on Goal, Shot Off Target, Tackle Won, Turnover Won, Save, Green Card, Yellow Card, Red Card, Corner and Stroke
Circle Entry and Tackle Won show a pin because they stay armed.

Circle entries

Pick Circle Entry, then tap the player who took it in. Can't see who? On a phone, tap Team entry under the amber banner. On a tablet, tap Entry - Team.

Circle Entry and Tackle Won stay armed so you can log one after another. To stop, tap the amber banner under the field, or on a tablet tap the stat again.

Penalty corners

Penalty Corner, who won it? US, we won it, or THEM, we gave it away
Pick US if you won the corner, or THEM if you gave it away.
Corner to US, what happened? GOAL, tap scorer next, or NO GOAL, corner logged
GOAL asks for the scorer next, and NO GOAL just logs the corner.

Penalty strokes

Their attack

Tap their + GOAL cell to log their circle entries, shots on goal and shots wide as well as goals. Each row shows its running count, so you can spot a missed tap.

Them, log the opposition: Goal, Circle Entry, Shot on Goal and Shot Wide, each with a count
Log the opposition, with a running count on every row.

What you get

The SHOT ACCURACY strip: US 100%, 1 of 1, and THEM with no shots yet, 0 of 0
SHOT ACCURACY shows each side's percentage with the shot count beside it.
7

The clock

Stoppages, early whistles, late arrivals.

8

Full time

No rush at the huddle.

End the game and pick your player

  1. At full time, tap End Game at the top of the screen. The match ends straight away.

  2. Pick your Player of the Match on the results screen when you've got a moment. You've got an hour after the whistle, and Kickd sends a reminder if you haven't picked.

Full time: End Game, voting opens for one hour
At full time, End Game sits at the top of the screen.

Who votes, and when

After the game

9

No signal

Dead spots, country grounds, carnival days.

10

Call it in by voice

Kickd Callout comes with every pass, at every age.

  1. Pick your mic

    On HOME, tap Bluetooth headset or Phone mic (Tablet mic on a tablet). A headset with a boom mic holds up in crowd noise. The phone or tablet mic suits training or a quiet ground, and you tap the mic button each time you want it to listen.

    Home: Which mic for this game? Bluetooth headset or Phone mic
    Pick the mic on HOME before the game.
  2. Arm the mic

    If you picked a mic on HOME, it arms itself at the start of play. Otherwise tap the mic button in the top bar. Red means it's logging what it hears, and the bar shows what it heard and what it logged.

  3. Mute when you step away

    Tap the mic again to mute for sideline chats or stoppages. On the phone or tablet mic, press and hold to mute. Nothing logs while it's muted. The mic stays armed through the break and switches off at full time.

Which headset

A Bluetooth headset keeps you hands-free, with your eyes on the game, so one person can log the whole match by voice. Most Bluetooth headsets work, and coaches have even used smart glasses, but results vary with noise cancelling. The Shokz OpenComm 2 boom mic is the best tested on a noisy sideline.

Mix taps and voice freely. Undo fixes either.

Voice comes with every pass. On Team Pass you call the goals, cards (U14+), subs, rotate now, pause and undo. On Team Stats every call on this page as well. Calls marked Team Stats need Team Stats. Junior teams hear a shorter list: only the stats their age group logs. Scores, subs, rotations and the controls work at every age.

Our team say the shirt number

Score & shots
goal 9 / score 9goal to nine
assist 9Team Statsassist, U14+
shot 9Team Statsshot on goal, U14+
wide 9 / off target 9Team Statsshot off target, U14+
Circle entries · U14+Team Stats
circle 9 / entry 9circle entry by nine
circle 9 and 4 / entry 9 entry 4several players, an entry each
circleteam entry, no number needed
circle 9 goal 4 / circle 9 shot 4the entry and the finish in one call
Penalty corners · U14+Team Stats
corner / corner 9asks whose corner first, answer "us" or "them"
corner us 9nine won it, then asks goal or miss
goal 4 / missthe corner's outcome: four scored, or no goal
corner 9 goal 4 / corner 9 missthe whole corner in one call
conceded corner 9marks nine for giving one away, player stat only
Penalty strokes · U14+Team Stats
stroke / stroke 9asks whose stroke first, answer "us" or "them"
stroke us 9nine won it, then say who is taking it (or "team")
goal / savedthe outcome, credited to the taker, or "miss"
stroke 9 goal 4 / stroke 9 missthe whole stroke in one call: nine won it, four scored
Defence & saves · U14+Team Stats
tackle 9 / tackle 9 and 4tackle won, one player or several
turnover 9turnover won
save 9save by nine, any player on the line counts
save / gk saveno number, credited to your keeper
Cards · U14+
green 9 / green card 9green card, 2 minutes in the bin
yellow 9 / yellow card 9yellow card, 5 minute bin (Team Stats asks 5 or 10)
five minutes / ten minutesTeam Statsanswers the yellow card length
red 9 / red card 9sent off, team plays a player short
Match flow
sub 9 off 4 onnine off, four on
rotate nowmakes the rotation on screen
dismissclears the rotation alert without rotating
pause / resumestops or restarts the clock
undo / scratch thatreverses the last score, stat or card, ours or theirs (not a sub)

Opposition start with "them"

Score
them goal / them score+1 to them, and a goal against your keeper at U14+
Attack · U14+Team Stats
them circle / them entrytheir circle entry
them shot / them shot on goaltheir shot on goal
them wide / them shot widetheir shot off target
Corners & strokes · U14+Team Stats
them cornertheir penalty corner
them corner 9their corner, nine gave it away
them corner goal / them corner misstheir corner and whether it scored
them stroketheir stroke, then say "goal", "saved" or "miss"
them stroke goal / them stroke savedtheir stroke and its outcome in one call, saved credits your keeper

Say the number as a word: "nine", "twenty three". Two players in one call: say both numbers, "and" is optional. Mis-spoke? Say "undo".

Speech recognition runs on your device. Your audio is never recorded, stored or sent anywhere.