Aussie Rules · U8 to Opens
Coach quick-start

Aussie Rules match day

Mark who's here, set your first-quarter team and tap Start Game. Kickd tracks every player's minutes across four quarters and every goal and behind. After the whistle, your players or parents vote.

1

Set up once, at home

About 10 minutes. Do it before game day.

  1. Create your team

    Open Kickd and sign in. Tap Create Team, then enter the team name, the sport (Aussie Rules) and the age group off your rego.

    The age group sets your team size and quarter length for you.

  2. Add your players

    Go to the TEAM tab at the bottom of the screen. Tap + Add Player and enter a name and shirt number.

    Under Plays, tap Forward, Mid or Back for each line they play, any mix. Kickd uses these to fill your lineup and suggest subs that fit the line.

  3. Check the format

    On the same TEAM tab, check the AGE GROUP. It locks after your first match, so fix it now if it's wrong.

    QUARTER TIME and TEAM SIZE start at league defaults. Tap to match your comp, for example 13-minute quarters (U12 and U13) or 15 players a side.

    ROTATION ALERTS start on for new teams. See Rotation alerts.

    TEAM tab: QUARTER TIME chips with 17m selected, TRAINING days, and MATCH CLOCK set to COUNT DOWN
    Tap a QUARTER TIME chip to match your comp clock.
  4. Invite parents and helpers

    On the TEAM tab, tap Share Join Link under INVITE PARENTS/GUARDIANS (INVITE SUPPORTERS on an Opens team) and send it to your team chat. Parents follow the score live on their own phones. The link is for adults only.

    Want a helper to run the clock and log the game? Tap Share PA Link under PERFORMANCE ANALYSTS. They join as your Performance Analyst and run the live screen while you coach.

    Borrowing a player for the day? Tap + Add Guest Player. Guests play and get minutes but stay out of your season stats.

AgeOn the fieldQuarters
U8 to U99-a-side4 × 12 min
U10 to U1112-a-side4 × 12 min
U1212-a-side4 × 14 min
U1316-a-side4 × 14 min
U1416-a-side4 × 15 min
U1518-a-side4 × 15 min
U16 to U1718-a-side4 × 17 min
U18, Opens18-a-side4 × 20 min

League defaults. Change the side under TEAM SIZE (9, 12, 15, 16 or 18) and the quarter length under QUARTER TIME.

Practice first. Not sure you're ready? On HOME, tap Start Practice Game: a pretend match on a sped-up clock. Nothing is saved and parents see nothing, so run as many as you like before game day.

Until your first match, HOME shows a BEFORE YOUR FIRST GAME checklist. Tap any line to go straight there. Your three free matches include every stat, so you can see what Team Stats adds before you choose a pass.

HOME checklist, Before your first game: add your players, check the format, set your lineup, run the Practice Game once, share the join link
Each line ticks itself off as you go.
2

Before kick-off

About 60 seconds on the sideline.

  1. Mark who's here

    On the home screen, tap any player who didn't turn up to grey them out. Everyone else is in.

    Type the other team's name under OPPONENT if you like. It shows on the live screen.

  2. Set your first quarter

    Tap Set Lineup, then tap a position on the oval and pick who plays there: forwards, centre line, backs and ruck. Younger ages use fewer positions on the same oval. Or tap Auto-fill to fill it from who turned up, fewest season minutes first. Then tap Save & Back.

    You only set the first quarter. Each later quarter starts from where the last one finished. At the break, tap Edit Q2 Lineup (Q3, Q4 later) to move players, then Start Q2.

    STARTING LINEUP: a U16 18v18 team filled into positions on the oval
    Your starting lineup on the oval, here U16 at 18 a side.
  3. Tap Start Game

    The clock runs four quarters. Kickd won't start the game until your first-quarter team is set.

3

On the ground

The live screen.

  1. Log your score

    On a phone, tap the green US + SCORE cell and pick Goal or Behind, then tap who kicked it. Kickd keeps the running score.

    On a tablet, tap Goal or Behind in the stats column, then the player.

    The live oval with every player highlighted, waiting for a tap on the goal kicker
    Players stay highlighted until you tap who kicked it.
  2. Log their score

    Tap their blue + SCORE cell and pick Goal or Behind. No names needed.

  3. Interchange

    Tap a player on the ground, then a bench player, to swap them. Tap two players on the ground to swap their positions. Every swap updates everyone's minutes.

  4. Keep it fair

    Every player shows their minutes, on the ground and on the bench. Anyone getting too much game time turns amber.

    Junior matches (U8 to U12) get a Fairness % plus a season chart on the stats screen.

  5. If a player can't go on

    Long-press them and choose Mark Unavailable, then tap a bench player to fill the spot. For a no-show, choose Not Here - Mark Absent. It clears their minutes.

  6. Fix a mistake

    On a phone, tap the Undo bar under the score to take back the last thing you logged. It shows what it will undo. On a tablet, tap Undo in the match log. Or say "undo".

    Score US 6, THEM 0, with the Undo bar under it naming Nina's goal
    The Undo bar names what it will take back, here Nina's goal.
ScorePointsWhat it is
Goal6Through the two big posts
Behind1Between a big post and a point post
Rushed Behind1Put through by the defenders. No player needed.
US SCORE menu: Goal +6, Behind +1, Rushed Behind +1, and Cancel
US + SCORE opens Goal, Behind and Rushed Behind.

Match stats, U13 and up

Match stats come with Team Stats. On Team Stats, U10 to U12 teams can switch them on with EXTENDED STATS on the TEAM tab.

You can log marks, kicks, handballs, possessions, tackles, intercepts, turnovers, frees against and goal assists. It all adds up in each player's season stats.

On a phone, tap the round stats button at the bottom left, pick a stat, then tap the player. Tackle stays armed so you can log one after another. To stop, tap the amber banner under the field or the stats button.

On a tablet, pick the stat in the column beside the field, then tap the player. Tap Tackle before each one.

Inside 50s and centre clearances

For the same teams: Team Stats, U13 and up, or U10 to U12 with EXTENDED STATS on.

Live screen: US and THEM score pills, the Undo bar, the INSIDE 50s bar and the CENTRE who won it prompt above the oval
The INSIDE 50s bar and the CENTRE prompt sit above the oval.
INSIDE 50s card: 3 to 1, scoring us 33% and them 0%, 1 scored from 3 entries, with 1 entry inferred from a score
At the break, the INSIDE 50s card shows entries and how many scored.
4

Rotation alerts

On for new teams. Turn off ROTATION ALERTS on the TEAM tab to interchange on feel. The minutes still show.

TEAM tab: TEAM SIZE chips from Default (18) to 16-a-side, and ROTATION ALERTS with OFF selected
With ROTATION ALERTS OFF, you run interchanges yourself.

At your interval Kickd buzzes, shows ROTATION TIME! and lines up who comes on for who goes off.

5

The clock

Stoppages, early whistles, late arrivals.

6

Full time

No rush at the huddle.

End the game and pick your player

  1. At full time, tap End Game at the top of the screen. The match ends straight away.

  2. Pick your Player of the Match on the results screen when you've got a moment. You've got an hour after the whistle, and Kickd sends a reminder if you haven't picked.

Full time: End Game, voting opens for one hour
At full time, End Game sits at the top of the screen.

Who votes, and when

PLAYERS' PLAYER row with ON selected: parents vote for their child's best teammate each game, only you see the tally
Junior teams find PLAYERS' PLAYER on the TEAM tab.

After the game

7

No signal

Dead spots, country grounds, carnival days.

8

Call it in by voice

Kickd Callout comes with every pass, at every age.

  1. Pick your mic

    On HOME, tap Bluetooth headset or Phone mic (Tablet mic on a tablet). A headset with a boom mic holds up in crowd noise. The phone or tablet mic suits training or a quiet ground, and you tap the mic button each time you want it to listen.

    Home: Which mic for this game? Bluetooth headset or Phone mic
    Pick the mic on HOME before the game.
  2. Arm the mic

    If you picked a mic on HOME, it arms itself at the start of play. Otherwise tap the mic button in the top bar. Red means it's logging what it hears, and the bar shows what it heard and what it logged.

  3. Mute when you step away

    Tap the mic again to mute for sideline chats or stoppages. On the phone or tablet mic, press and hold to mute. Nothing logs while it's muted. The mic stays armed through the break and switches off at full time.

Which headset

A Bluetooth headset keeps you hands-free, with your eyes on the game, so one person can log the whole match by voice. Most Bluetooth headsets work, and coaches have even used smart glasses, but results vary with noise cancelling. The Shokz OpenComm 2 boom mic is the best tested on a noisy sideline.

Mix taps and voice freely. Undo fixes either.

Voice comes with every pass. On Team Pass you call the goals, behinds and rushed behinds (ours and theirs), subs, pause, rotate now (with Rotation Alerts on) and undo. On Team Stats every call on this page as well. Calls marked Team Stats need Team Stats. Junior teams hear a shorter list: only the stats their age group logs. Scores, subs, pause and undo work at every age. U10 to U12 teams with Extended Stats switched on hear this whole list, so the U13+ calls work for them too.

Our team say the shirt number

Score
goal 9goal, +6
behind 9behind, +1
rushed behind / rushedrushed behind, +1 to the team (no player)
AttackTeam Stats
inside fiftyour Inside 50, team tally (no player), U13+
center clearance 9 / clearance 9centre clearance won by the player, U13+
assist 9goal assist, U13+
mark 9mark, U13+
kick 9kick, U13+
handball 9handball, U13+
possession 9possession, U13+
DefenceTeam Stats
tackle 9tackle, U13+
intercept 9intercept, U13+
DisciplineTeam Stats
turnover 9turnover, U13+
free against 9 / free 9free paid against the player, U13+
Match flow
sub 9 off 4 onfirst player off, second on from the bench
rotate nowmakes the rotation on screen, with Rotation Alerts on
dismissclears the rotation alert without rotating
pause / resumestops or restarts the clock
undo / scratch thatreverses the last score, stat or card, ours or theirs (not a sub)

Opposition no names, team tallies only

Opposition score
them goal+6 to the opposition
them behind+1 to the opposition, rushed behinds too
Opposition attackTeam Stats
them inside fiftytheir Inside 50, U13+
them center clearance / them centertheir centre clearance, U13+

Say the number as a word: "nine", "twenty three". Mis-spoke? Say "undo".

Speech recognition runs on your device. Your audio is never recorded, stored or sent anywhere.