Water Polo · U8 to Opens
Coach quick-start

Water polo match day

Mark who's here, set your seven and tap Start Game. Kickd tracks every minute and every goal, from FlippaBall to Opens. After the whistle, your players or parents vote.

1

Set up once, at home

About 10 minutes. Do it before game day.

  1. Create your team

    Open Kickd and sign in. Tap Create Team, then enter the team name, the sport (Water Polo) and the age group off your rego.

    The age group sets your periods and their length for you, so there's nothing to work out.

  2. Add your players

    Go to the TEAM tab at the bottom of the screen. Tap + Add Player and enter a name and shirt number. That's your whole roster, and you can add or edit players any week.

    From U12, tick where each player can play under Plays: Centre Fwd, Wing, Driver or Point. Auto-fill and rotations use it to put players where they fit. Leave it blank for anywhere.

  3. Check the format

    On the same TEAM tab, check the AGE GROUP. It locks after your first match, so fix it now if it's wrong.

    Pick Quarters or Halves under FORMAT. Or tap a COMMON TIMES preset to set both at once: 4×5 to 4×8, or 2×7 to 2×12.

    The TEAM tab: format, common times, rotation, subs per rotation and quarter time
    The TEAM tab: format, common times and quarter time.
  4. Invite parents and helpers

    On the TEAM tab, tap Share Join Link under INVITE PARENTS/GUARDIANS (INVITE SUPPORTERS on an Opens team) and send it to your team chat. Parents follow the score live on their own phones. The link is for adults only.

    Want a helper to run the clock and log the game? Tap Share PA Link under PERFORMANCE ANALYSTS. They join as your Performance Analyst and run the live screen while you coach.

    Borrowing a player for the day? Tap + Add Guest Player. Guests play and get minutes but stay out of your season stats.

AgeIn the waterDefault
U8, U107 (goalie + 6)2 × 10 min
U12, U147 (goalie + 6)4 × 5 min
U167 (goalie + 6)4 × 6 min
U18, Opens7 (goalie + 6)4 × 7 min

Even age groups only. U8 and U10 play FlippaBall.

Practice first. Not sure you're ready? On HOME, tap Start Practice Game: a pretend match on a sped-up clock. Nothing is saved and parents see nothing, so run as many as you like before game day.

Until your first match, HOME shows a BEFORE YOUR FIRST GAME checklist. Tap any line to go straight there. Your three free matches include every stat, so you can see what Team Stats adds before you choose a pass.

HOME checklist, Before your first game: add your players, check the format, set your lineup, run the Practice Game once, share the join link
Each line ticks itself off as you go.
2

Before the first whistle

About 60 seconds on the pool deck.

  1. Mark who's here

    On the home screen, tap any player who didn't turn up to grey them out. Everyone else is in.

    Type the other team's name under OPPONENT if you like. It shows on the live screen.

  2. Set your seven

    U12 and up: tap Set Lineup and fill centre forward, wings, drivers, point and goalie, or tap Auto-fill for a fair-share seven, goalie included, from who turned up.

    FlippaBall (U8 and U10): there are no positions. Pick your starting players on Set Lineup if you like, and Kickd rotates to share pool time. You choose who goes in goal.

    Starting seven after Auto-fill: centre forward, wings, drivers, point and goalie
    Set Lineup after Auto-fill, goalie included.
  3. Tap Start Game

    The clock runs the format and length you set on the TEAM tab: halves for FlippaBall and quarters from U12 unless you change it.

    From U12, if your seven isn't set, Start Game opens the lineup first. It only asks for as many players as turned up.

Carnival day? On Set Lineup, tap + Add game to plan each game with its own seven and opponent. Plans are saved on this device. After each End Game, tap Load Next Game on HOME and the next plan drops in.

3

On the pool deck

The live screen.

  1. Log the goals

    Tap your score cell, then the scorer. Each goal is one point on the running score.

    On a tablet, tap Goal in the stats column beside the pool, then the scorer.

    The live pool with score cells and minutes on each player
    Your score cell is top left, theirs top right.
  2. Log theirs

    An opposition goal is a single tap on their score cell.

    On Team Stats from U14 (U12 with EXTENDED STATS), their cell opens a list with Goal at the top, so you can log their shots too.

    Them: Goal, Shot on Target, Shot Wide, Steal, Penalty Won
    Their cell on Team Stats: Goal first, then their shots.
  3. Roll the subs

    Two taps: the player coming out, then the player going in. Every swap updates everyone's minutes, and the bench sits right under the pool.

  4. Keep it fair

    Every player shows their minutes, in the water and on the bench. Anyone getting too much game time turns amber.

  5. If a player can't go on

    Long-press them and choose Mark Unavailable. Kickd takes them off, and from U12 you tap a bench player to fill the spot. For a no-show, choose Not Here - Mark Absent. It clears their minutes.

  6. Fix a mistake

    On a phone, long-press your score cell to take back the last thing you logged. Long-press theirs to take back their last goal. On a tablet, tap Undo in the match log. Or say "undo".

Match stats, U14 and up

Every pass logs goals and your own exclusions (Exclusion Conceded).

Team Stats adds assists, shots on target and wide, exclusions drawn (Drew), penalties won, steals, blocks, saves and turnovers.

On Team Stats, U12 teams can switch them on with EXTENDED STATS on the TEAM tab. Voice calls for them start at U14.

On a phone, tap the round stats button at the bottom left, pick a stat, then tap the player. On a tablet, pick the stat in the column beside the pool.

Record Stat for water polo, from Assist to Turnover
The round stats button: pick a stat, then tap the player.

Tap GK Save and it lands on whoever is in goal. On Team Stats, for a 5m penalty tap Penalty Won, then the player who drew it. Kickd asks GOAL (tap the scorer) or MISSED. Their 5m is Penalty Won in their list.

On Team Stats, Drew starts a 20-second PLAYER UP countdown. Exclusion Conceded starts PLAYER DOWN.

At each break the EXTRA PLAYER card turns those windows into your PLAYER-UP CONVERSION and PLAYER-DOWN KILL rate. It also shows your 5m penalties, and shooting for both teams once you log theirs.

EXTRA PLAYER card: player-up conversion 100%, shooting
The EXTRA PLAYER card at a break.

Log their Steal when they win the ball back during your player-up. It closes the window, so your conversion rate stays honest.

Once a shot is logged, SHOT ACCURACY sits above the pool with your rate and theirs, and the counts beside each.

SHOT ACCURACY above the pool: US 100% 1/1, THEM none yet
Shot accuracy, live, above the pool.

On the STATS tab, the SEASON MAN-UP card adds up your player-up rate across every match. Only you see it.

4

Rotation alerts

On at every age.

Nobody swims a whole match, and pool time is the hardest thing on the deck to keep even.

Kickd runs the alarm and lines up each swap: the player with the most minutes comes out, and the player who has waited longest on the deck goes in.

5

The clock

Stoppages, early whistles, late arrivals.

6

Full time

No rush at the huddle.

End the game and pick your player

  1. At full time, tap End Game at the top of the screen. The match ends straight away.

  2. Pick your Player of the Match on the results screen when you've got a moment. You've got an hour after the whistle, and Kickd sends a reminder if you haven't picked.

Full time: End Game, voting opens for one hour
At full time, End Game sits at the top of the screen.

Who votes, and when

After the game

7

No signal

Dead spots, country grounds, carnival days.

8

Call it in by voice

Kickd Callout comes with every pass, at every age.

  1. Pick your mic

    On HOME, tap Bluetooth headset or Phone mic (Tablet mic on a tablet). A headset with a boom mic holds up in crowd noise. The phone or tablet mic suits training or a quiet ground, and you tap the mic button each time you want it to listen.

    Home: Which mic for this game? Bluetooth headset or Phone mic
    Pick the mic on HOME before the game.
  2. Arm the mic

    If you picked a mic on HOME, it arms itself at the start of play. Otherwise tap the mic button in the top bar. Red means it's logging what it hears, and the bar shows what it heard and what it logged.

  3. Mute when you step away

    Tap the mic again to mute for sideline chats or stoppages. On the phone or tablet mic, press and hold to mute. Nothing logs while it's muted. The mic stays armed through the break and switches off at full time.

Which headset

A Bluetooth headset keeps you hands-free, with your eyes on the game, so one person can log the whole match by voice. Most Bluetooth headsets work, and coaches have even used smart glasses, but results vary with noise cancelling. The Shokz OpenComm 2 boom mic is the best tested on a noisy sideline.

Mix taps and voice freely. Undo fixes either.

Voice comes with every pass. On Team Pass you call the goals for both teams, exclusions conceded (U14+), subs, rotate now, pause and undo. On Team Stats every call on this page as well. Calls marked Team Stats need Team Stats. Junior teams hear a shorter list: only the stats their age group logs. Scores, subs, rotations and the controls work at every age.

Our team say the cap number

Score
goal 9 / score 9+1 goal to that cap
assist 9Team Statsassist, U14+
Shots · U14+Team Stats
shot 9shot on target
wide 9 / shot wide 9shot off target
Exclusions · U14+
drew 9Team Statsexclusion won, you're a player up for 20s
exclusion 9exclusion conceded, you're a player down for 20s
exclusionexclusion conceded, team-level, when you can't see who
5m penalties · U14+Team Stats
penalty 95m won by that cap, then asks goal or missed
goal 4 / missanswers it: the scorer, or missed
penalty 9 goal 45m won and scored, in one call
penaltynot sure who drew it? Asks who won it, say us or them
Defence & possession · U14+Team Stats
steal 9steal, also ends your player-down
turnover 9ball lost, also ends your player-up
block 9field block
save 9keeper save
Match flow
sub 9 off 4 onswap players
rotate now / rotatemakes the rotation on screen
dismissclears the rotation alert without rotating
pause / resumestops or restarts the clock
undo / scratch thatreverses the last score, stat or card, ours or theirs (not a sub)

Opposition no cap numbers needed

Score
them goal / them score+1 to the opposition
Shots & possession · U14+Team Stats
them shottheir shot on target
them wide / them shot widetheir shot off target
them stealthey won it back, ends your player-up
5m penalties · U14+Team Stats
penalty them5m awarded to them, counted
penalty them goaltheir 5m and their goal, in one call

Say the number as a word: "nine", "twenty three". Mis-spoke? Say "undo".

Speech recognition runs on your device. Your audio is never recorded, stored or sent anywhere.