Touch Football · U6 to Opens
Coach quick-start

Touch football match day

Mark who's here, set your starting side and tap Start Game. Kickd runs the rotation alarms and tracks every minute and every touchdown. After the whistle, your players or parents vote.

1

Set up once, at home

About 10 minutes. Do it before game day.

  1. Create your team

    Open Kickd and sign in. Tap Create Team, then enter the team name, the sport (Touch Football) and the age group off your rego.

    The age group sets your side size and half length for you, so there's nothing to work out.

  2. Add your players

    Go to the TEAM tab at the bottom of the screen. Tap + Add Player and enter a name and shirt number. That's your whole roster, and you can add or edit players any week.

    From U10, tick where each player can play under Plays: Wing, Link or Middle. Auto-fill and rotations use it to put players where they fit. Leave it blank for anywhere.

  3. Check the format

    On the same TEAM tab, check the AGE GROUP. It locks after your first match, so fix it now if it's wrong.

    Tap a HALF TIME chip to match your comp clock: 15 or 20 minutes for juniors, with 25 as well from U13. If your comp plays fewer than six a side, set it under TEAM SIZE.

    The TEAM tab: rotation, subs per rotation and half time
    The TEAM tab: rotation, subs per rotation and half time.
  4. Invite parents and helpers

    On the TEAM tab, tap Share Join Link under INVITE PARENTS/GUARDIANS (INVITE SUPPORTERS on an Opens team) and send it to your team chat. Parents follow the score live on their own phones. The link is for adults only.

    Want a helper to run the clock and log the game? Tap Share PA Link under PERFORMANCE ANALYSTS. They join as your Performance Analyst and run the live screen while you coach.

    Borrowing a player for the day? Tap + Add Guest Player. Guests play and get minutes but stay out of your season stats.

AgeOn the fieldHalves
U6 to U126-a-side2 × 15 min
U13 to Opens6-a-side2 × 20 min

Defaults. Change the half length under HALF TIME and the side under TEAM SIZE (Default, 4, 5 or 6), at any age.

Practice first. Not sure you're ready? On HOME, tap Start Practice Game: a pretend match on a sped-up clock. Nothing is saved and parents see nothing, so run as many as you like before game day.

Until your first match, HOME shows a BEFORE YOUR FIRST GAME checklist. Tap any line to go straight there. Your three free matches include every stat, so you can see what Team Stats adds before you choose a pass.

HOME checklist, Before your first game: add your players, check the format, set your lineup, run the Practice Game once, share the join link
Each line ticks itself off as you go.
2

Before kick-off

About 60 seconds on the sideline.

  1. Mark who's here

    On the home screen, tap any player who didn't turn up to grey them out. Everyone else is in.

    Type the other team's name under OPPONENT if you like. It shows on the live screen.

  2. Set your team

    U10 and up: tap Set Lineup and fill wings, links and middles, or tap Auto-fill to build a fair-share starting side from who turned up.

    U6 to U9: there are no positions. You can pick who starts on Set Lineup (or tap Auto-fill), or skip it, and Kickd rotates to share game time.

    Starting lineup after Auto-fill: wings, links and middles, with the bench below
    Set Lineup after Auto-fill, with the bench below.
  3. Tap Start Game

    The clock runs two halves at every age, at the length you set on the TEAM tab.

    From U10, if your starting side isn't set, Start Game opens the lineup first. It only asks for as many players as turned up.

Carnival day? On Set Lineup, tap + Add game to plan each game with its own lineup and opponent. Plans are saved on this device. After each End Game, tap Load Next Game on HOME and the next plan drops in.

3

On the field

The live screen.

  1. Log the touchdowns

    Tap your score cell, then the scorer. Each touchdown is one point on the running score.

    On a tablet, tap Touchdown in the stats column beside the field, then the scorer.

    US + SCORE armed: tap the scorer
    After US + SCORE, tap the scorer.
  2. Log theirs

    An opposition touchdown is a single tap on their score cell.

  3. Roll the subs

    Two taps: the player coming off, then the player going on. Interchange is unlimited and there's no paperwork. Every swap updates everyone's minutes.

    The live field with minutes played on each player
    Every player shows their minutes.
  4. Keep it fair

    Every player shows their minutes, on the field and on the bench. Anyone getting too much game time turns amber.

  5. If a player can't go on

    Long-press them and choose Mark Unavailable. Kickd takes them off, and from U10 you tap a bench player to fill the spot. For a no-show, choose Not Here - Mark Absent. It clears their minutes.

  6. Fix a mistake

    On a phone, long-press your score cell to take back the last thing you logged. Long-press theirs to take back their last touchdown. On a tablet, tap Undo in the match log. Or say "undo".

Match stats, U13 and up

Match stats come with Team Stats: touchdown assists, line breaks, errors and penalties conceded.

Record Stat: TD Assist, Line Break, Error, Penalty Conceded
The round stats button: pick a stat, then tap the player.

On Team Stats, U10 to U12 teams can switch them on with EXTENDED STATS on the TEAM tab. Voice calls for them start at U13.

On a phone, tap the round stats button at the bottom left, pick a stat, then tap the player. On a tablet, pick the stat in the column beside the field.

4

Rotation alerts

On at every age.

Rotation times are up to you: any interval from 2 to 15 minutes, to suit your comp and your bench.

Kickd runs the alarm and lines up each swap: the player with the most minutes comes off, and the player who has waited longest on the bench goes on.

ROTATION TIME! with four swaps lined up and Rotate Now
Four going on, four coming off, with each spot named.
5

The clock

Stoppages, early whistles, late arrivals.

6

Full time

No rush at the huddle.

End the game and pick your player

  1. At full time, tap End Game at the top of the screen. The match ends straight away.

  2. Pick your Player of the Match on the results screen when you've got a moment. You've got an hour after the whistle, and Kickd sends a reminder if you haven't picked.

Full time: End Game, voting opens for one hour
At full time, End Game sits at the top of the screen.

Who votes, and when

After the game

7

No signal

Dead spots, country grounds, carnival days.

8

Call it in by voice

Kickd Callout comes with every pass, at every age.

  1. Pick your mic

    On HOME, tap Bluetooth headset or Phone mic (Tablet mic on a tablet). A headset with a boom mic holds up in crowd noise. The phone or tablet mic suits training or a quiet ground, and you tap the mic button each time you want it to listen.

    Home: Which mic for this game? Bluetooth headset or Phone mic
    Pick the mic on HOME before the game.
  2. Arm the mic

    If you picked a mic on HOME, it arms itself at the start of play. Otherwise tap the mic button in the top bar. Red means it's logging what it hears, and the bar shows what it heard and what it logged.

  3. Mute when you step away

    Tap the mic again to mute for sideline chats or stoppages. On the phone or tablet mic, press and hold to mute. Nothing logs while it's muted. The mic stays armed through the break and switches off at full time.

Which headset

A Bluetooth headset keeps you hands-free, with your eyes on the game, so one person can log the whole match by voice. Most Bluetooth headsets work, and coaches have even used smart glasses, but results vary with noise cancelling. The Shokz OpenComm 2 boom mic is the best tested on a noisy sideline.

Mix taps and voice freely. Undo fixes either.

Voice comes with every pass. On Team Pass you call the touchdowns for both teams, subs, rotate now, pause and undo. On Team Stats every call on this page as well. Calls marked Team Stats need Team Stats. Junior teams hear a shorter list: only the stats their age group logs. Scores, subs, rotations and the controls work at every age.

Our team say the shirt number

Score
try 9 / touchdown 9+1 touchdown to that player
AttackTeam Stats
assist 9touchdown assist, U13+
line break 9line break, U13+
DisciplineTeam Stats
error 9error, U13+
penalty 9penalty conceded, U13+
Match flow
sub 9 off 4 on / interchange 9 off 4 onswap a player on the field for one on the bench
rotate nowmakes the rotation on screen
dismissclears the rotation alert without rotating
pause / resumestops or restarts the clock
undo / scratch thatreverses the last score, stat or card, ours or theirs (not a sub)

Opposition no numbers, just the touchdown

Opposition score
them try / them touchdown+1 touchdown to the opposition

Say the number as a word: "nine", "twenty three". Mis-spoke? Say "undo".

Speech recognition runs on your device. Your audio is never recorded, stored or sent anywhere.