Soccer · U6 to Opens
Coach quick-start

Soccer match day

Set your lineup, tap Start Game and watch the game. Kickd counts every player's minutes and every goal, and tells you whose turn it is to come on. After the whistle, your players or parents vote.

1

Set up once, at home

About 10 minutes. Do it before game day.

  1. Create your team

    Open Kickd and sign in. Tap Create Team, then enter the team name, the sport (Soccer) and the age group off your rego.

    The age group sets your side size and half length for you, so there's nothing to work out.

  2. Add your players

    Go to the TEAM tab at the bottom of the screen. Tap + Add Player and enter a name and shirt number. You can add or edit players any week.

    Under Plays, tap Forward, Mid or Defence. Rotations then suggest subs that fit the line. Leave it blank for anywhere.

  3. Check the format

    On the same TEAM tab, check the AGE GROUP. It locks after your first match, so fix it now if it's wrong.

    Halves start at the usual length for your age group. Tap a HALF TIME chip to match your comp (10 to 45 minutes).

    The TEAM tab: age group, competition, rotation, subs per rotation and half time
    The TEAM tab: age group, rotation, subs per rotation and half time.
  4. Set your sub rhythm

    Under ROTATION, set how often Kickd calls a rotation (2 to 15 minutes). See Rotation alerts.

    The clock counts up through the game, like a referee's watch. To count down each half instead, choose COUNT DOWN under MATCH CLOCK.

  5. Invite parents and helpers

    On the TEAM tab, tap Share Join Link under INVITE PARENTS/GUARDIANS (INVITE SUPPORTERS on an Opens team) and send it to your team chat. Parents follow the score live on their own phones. The link is for adults only.

    Want a helper to run the clock and log the game? Tap Share PA Link under PERFORMANCE ANALYSTS. They join as your Performance Analyst and run the live screen while you coach.

    Borrowing a player for the day? Tap + Add Guest Player. Guests play and get minutes but stay out of your season stats.

AgeOn the fieldHalves
U6 to U74-a-side, no keeper2 × 20 min
U87-a-side2 × 20 min
U97-a-side2 × 25 min
U10 to U119-a-side2 × 25 min
U129-a-side2 × 30 min
U13 to U1411-a-side2 × 30 min
U15 to U1611-a-side2 × 35 min
U1711-a-side2 × 40 min
U18, Opens11-a-side2 × 45 min

Kickd's defaults. Change the half length under HALF TIME.

Practice first. On HOME, tap Start Tutorial Game: a guided pretend match on a sped-up clock that walks you through every step. Nothing is saved and parents see nothing, so run it as often as you like.

Until your first match, HOME shows a BEFORE YOUR FIRST GAME checklist. Tap any line to go straight there. Your three free matches include every stat, so you can see what Team Stats adds before you choose a pass.

HOME checklist, Before your first game: add your players, check the format, set your lineup, run the Practice Game once, share the join link
Each line ticks itself off as you go.
2

Before kick-off

About 60 seconds on the sideline.

  1. Mark who's here

    On the home screen, tap any player who didn't turn up to grey them out. Everyone else is in.

    Type the other team's name under OPPONENT if you like. It shows on the live screen.

  2. Pick a formation

    Tap Set Formation. Kickd lists the formations for your age group's team size, each with a picture of the shape and a line on how it plays. Tap one to use it.

    Choose Formation for H1, U15 11v11: 5-4-1 and 5-3-2 cards, each tagged DEFENSIVE with a dot diagram of the shape
    Each formation shows its shape, so you can pick at a glance.
  3. Set your first half

    From U8 up, tap the gold GK spot and choose your keeper.

    Tap Auto fill to fill the other spots from who turned up, fewest season minutes first. Or tap each empty spot and pick a player. Then tap Save & Back.

    You only set the first half. The second half starts from where the first half finished, and you can change it at the break.

    The formation screen: a 4-4-2 with all 11 spots filled, keeper included, and the Auto fill button
    A 4-4-2 first half with 11 of 11 assigned.
  4. Tap Start Game

    The clock starts. If the first half isn't set yet, Kickd takes you straight to the formation screen instead.

    Home: Start Game above Formation Ready
    Formation Ready means you're set to start.
3

On the pitch

The live screen. Almost everything is one tap.

The live field: minutes on every player, the keeper in gold, US + GOAL and THEM + GOAL either side
The live field, with minutes on every player and your keeper in gold.
  1. Watch the top bar

    The half, the score and the clock sit across the top the whole game. Parents follow the same score live in their Kickd app.

  2. We scored

    Tap the US + GOAL cell, then tap the player who scored.

    US cell reads TAP SCORER and the field players are highlighted
    After US + GOAL, tap the scorer.
  3. They scored

    One tap on the blue THEM + GOAL cell. No name needed.

  4. Subs and swaps

    Tap a player on the field, then a bench player, to swap them. Tap two players on the field to swap their positions. Tap an empty spot to fill it from the bench.

  5. Keep it fair

    Every player shows their minutes, on the field and on the bench. Anyone getting too much game time turns amber. Your keeper always shows in gold.

  6. If a player can't go on

    Long-press them and choose Mark Unavailable, then tap a bench player to fill the spot. For a no-show, choose Not Here - Mark Absent. It clears their minutes.

  7. Fix a mistake

    On a phone, tap the Undo bar above the field to reverse the last thing you logged. On a tablet, tap Undo in the match log. Or say "undo".

    The Undo bar above the field reading Undo, Goal, Zen
    The Undo bar shows what it will reverse, here Zen's goal.

Goal times

Once you score, a GOALS card appears under the rotation card. It lists each scorer with the minute of every goal, like 12', 35'. The same times show on the results and in your match history.

GOALS card: 1 - 0, Zen scored in the 13th minute
The GOALS card shows each scorer and the minute they scored.

Cards, U13 and up

Yellow and red cards come with every pass. On a phone, tap the round stats button at the bottom left, pick the card, then tap the player. On a tablet, pick the card in the column beside the field.

A red card takes the player off for the rest of the match. Their spot shows SHORT and can't be filled, so the team plays a player down.

Match stats

Match stats come with Team Stats. Log them the same way: pick the stat, then tap the player.

It all adds up in each player's season stats.

4

Rotation alerts

Kickd tracks game time and tells you when to sub.

At your ROTATION interval Kickd buzzes, and the amber ROTATION TIME! banner lines up exactly who comes off and who goes on.

ROTATION TIME! with two swaps lined up, Rotate Now and Dismiss
Two swaps lined up, each with the spot named.
5

The clock

Stoppages, early whistles, late arrivals.

6

Half time

A minute at the break.

  1. Check the report

    U6 to U11: the 1ST HALF FAIRNESS card says ON TRACK or NEEDS ATTENTION, and lists anyone who NEEDS MORE MINUTES. U12 and up: you get a summary of the first-half stats.

    Half time card with the 1st half summary: 1 - 0, goal to Zen
    The 1ST HALF SUMMARY shows the score and who scored.
  2. Set the second half

    The second half starts from where the first half finished, keeper included. Tap Edit H2 Formation to change the formation, the keeper or anyone's position.

  3. Start the second half

    Tap Looks good, Start 2nd Half. If the second half still has spots you could fill, Kickd takes you to the formation screen first.

7

Full time

No rush at the huddle.

End the game and pick your player

  1. At full time, tap End Game at the top of the screen. The match ends straight away.

  2. Pick your Player of the Match on the results screen when you've got a moment. You've got an hour after the whistle, and Kickd sends a reminder if you haven't picked.

Full time: End Game, voting opens for one hour
At full time, End Game sits at the top of the screen.

Who votes, and when

PLAYERS' PLAYER set to ON: parents vote for their child's best teammate, only you see the tally
PLAYERS' PLAYER on the TEAM tab. Only you see the tally.

After the game

8

No signal

Dead spots, country grounds, carnival days.

9

Call it in by voice

Kickd Callout comes with every pass, at every age.

  1. Pick your mic

    On HOME, tap Bluetooth headset or Phone mic (Tablet mic on a tablet). A headset with a boom mic holds up in crowd noise. The phone or tablet mic suits training or a quiet ground, and you tap the mic button each time you want it to listen.

    Home: Which mic for this game? Bluetooth headset or Phone mic
    Pick the mic on HOME before the game.
  2. Arm the mic

    If you picked a mic on HOME, it arms itself at the start of play. Otherwise tap the mic button in the top bar. Red means it's logging what it hears, and the bar shows what it heard and what it logged.

  3. Mute when you step away

    Tap the mic again to mute for sideline chats or stoppages. On the phone or tablet mic, press and hold to mute. Nothing logs while it's muted. The mic stays armed through the break and switches off at full time.

Which headset

A Bluetooth headset keeps you hands-free, with your eyes on the game, so one person can log the whole match by voice. Most Bluetooth headsets work, and coaches have even used smart glasses, but results vary with noise cancelling. The Shokz OpenComm 2 boom mic is the best tested on a noisy sideline.

Mix taps and voice freely. Undo fixes either.

Voice comes with every pass. On Team Pass you call the goals, yellow and red cards (U13+), subs, rotate now, pause and undo. On Team Stats every call on this page as well. Calls marked Team Stats need Team Stats. Junior teams hear a shorter list: only the stats their age group logs. Scores, subs, rotations and the controls work at every age.

Our team say the shirt number

Score & shots
goal 9 / score 9goal scored
shot 9 / shot on target 9Team Statsshot on target, U13+
wide 9 / off target 9Team Statsshot off target, U13+
assist 9Team Statsassist, U13+
GoalkeeperTeam Stats
save / gk savesave credited to whoever is in goal, no number needed, U8+
DefenceTeam Stats
tackle 9tackle won, U13+
intercept 9 / interception 9interception, U13+
Fouls & cards
fouled 9Team Statsfoul won (nine was fouled), U13+
foul 9Team Statsfoul conceded by nine, U13+
yellow 9 / yellow card 9yellow card, U13+
red 9 / red card 9sent off, the team plays a player short, U13+
Match flow
sub 9 off 4 onswap players, say it all in one breath
4 onfills an open spot on the field from the bench
rotate now / rotatemakes the rotation on screen
dismissclears the rotation alert without rotating
pause / resumestops or restarts the clock
undo / scratch thatreverses the last score, stat or card, ours or theirs (not a sub)

Opposition no names, just the goal

Opposition score
them goal / them score+1 to the opposition

Say the number as a word: "nine", "twenty three". Mis-spoke? Say "undo".

Speech recognition runs on your device. Your audio is never recorded, stored or sent anywhere.