Set your 13, tap Start Game and log the play as it happens. With Team Stats, Kickd runs live possession, our tackle count and set completion for both teams.
About 10 minutes. Do it before round 1.
Open Kickd and sign in. Tap Create Team, then enter the team name, the sport (Rugby League) and the age group.
U13 and up plays the senior game: 13 a side, two halves and an interchange counter. With Team Stats, possession and set tracking switch on by themselves.
Go to the TEAM tab at the bottom of the screen. Tap + Add Player and enter a name and shirt number.
Numbers can change week to week. Stats follow the player, not the shirt.
On the same TEAM tab, check the AGE GROUP. It locks after your first match, so fix it now if it's wrong. Then tap a HALF TIME chip to match your comp.

Under SEASON AWARD, choose Off, Coach 3-2-1 or Player-voted. For player-voted, set how many places score under VOTE POINTS: 3-2-1, 4-3-2-1 or 5-4-3-2-1.
Both lock once results are logged this season. Full time shows how each award works.
On the TEAM tab, tap Share Join Link under INVITE PARENTS/GUARDIANS (INVITE SUPPORTERS on an Opens team) and send it to your team chat. Parents follow the score live on their own phones. The link is for adults only.
Want a helper to run the clock and log the game? Tap Share PA Link under PERFORMANCE ANALYSTS. They join as your Performance Analyst and run the live screen while you coach.
Borrowing a player for the day? Tap + Add Guest Player. Guests play and get minutes but stay out of your season stats.
| Age | Halves | Interchanges |
|---|---|---|
| U13 to U15 | 2 × 25 min | 10 a match |
| U16 to U18 | 2 × 30 min | 10 a match |
| Opens | 2 × 40 min | 8 a match |
Every grade plays 13 a side. Under HALF TIME, U13 to U15 can switch to 30-minute halves and U16 to U18 to 35.
Best on a tablet. Every stat sits in the column beside the field, one tap away, and the bigger screen makes live logging fast. A phone runs the same match with the same possession banner. Its stats sit behind the round stats button.
Which pass. Team Pass logs the score, interchanges and discipline. Team Stats adds possession, the tackle count, completion % and every player stat, sections 5 to 7 of this sheet. On Report works by tap on every pass (Ref Call or a long-press). Saying it ("report nine") needs Team Stats. Upgrade on the TEAM tab.
Practice first. On HOME, tap Start Practice Game: a pretend match on a sped-up clock, with the full stat set on any pass. Nothing is saved and nobody else sees it, so drill the set calls until they're automatic.
Your three free matches include every stat, so you can see what Team Stats adds before you choose a pass.

A couple of minutes on the sideline.
On the home screen, tap any player who didn't turn up to grey them out. Everyone else is in.
Type the other team's name under OPPONENT if you like. It shows on the live screen.
Tap Set Lineup and fill positions, or tap Auto fill. You only set the start. The live field carries on from there, through the break.
Change any shirt number for this game under THIS WEEK'S NUMBERS. Last week's numbers carry over, and ↻ AUTO numbers your starting 13 by position, with the bench after them.

On the same screen, open the IC tab and tap + Add Interchange for each planned swap: who comes off, who goes on and the minute. Plan up to 10, or 8 at Opens.
Kickd alerts you when each one is due. You can still swap anyone by hand at any time.
The clock runs two halves. If your starting side isn't set, Kickd takes you back to the lineup first.
With Team Stats, possession starts neutral. Set it US or THEM at the first play-the-ball.
The live screen. This part works on every pass.
| Score | Points |
|---|---|
| Try | 4 |
| Conversion | 2 |
| Penalty Goal | 2 |
| Field Goal | 1 |
On a phone, tap the US + SCORE cell on the field, pick Try, Conversion, Penalty Goal or Field Goal, then tap the player. On a tablet, tap the score under SCORING beside the field, then the player.
With Team Stats, a conversion then asks GOAL or MISSED, so every kicker's goal-kicking is on record.

Tap the THEM + SCORE cell on the field and pick the score. No names needed.
Tap the player coming off, then the bench player going on. The interchange counter (on the field on a tablet, under it on a phone) counts every swap.
Past 10 (8 at Opens), Kickd still never blocks a swap. A warning shows above the field, so a mis-tap never leaves you a player short.

Long-press them on the field. The menu offers Unavailable and, for a no-show, Absent - Not Here (clears their minutes), plus the ref's calls. See Discipline.
On a phone, tap the UNDO cell on the field. On a tablet, tap Undo in the match log. Or say "undo". Undo rebuilds possession and the set count too.
To pause on a tablet, tap the pause button beside the clock. On a phone, Pause sits under the field.
On a phone, INTERCHANGE NOW shows at the top of the screen when one is due. Tap Accept to make it, or Skip.
On a phone or tablet, the PLANNED INTERCHANGES list under the field marks it NOW. Tap Interchange to make it, or Cancel to skip it.
Every pass. The timers run on game time, so they pause with the clock.
On the field. The menu offers Unavailable, Absent - Not Here, Sin Bin, Sent Off, On Report and HIA.

It's a tile in the phone's stats grid (the round stats button), and sits in the DISCIPLINE group on a tablet. Pick Sin Bin, Sent Off or On Report, then tap the player.

Team Stats. U13 and up, or U10 to U12 with EXTENDED STATS on the TEAM tab.
Every set is six tackles. A set is complete when you get value from it: points, or a kick for territory. It's incomplete when you cough it up early with an error or a penalty. Kickd tracks it live for both teams.
The POSSESSION banner sits above the field. Tap US or THEM. Each side shows its live completion %.
Log a Hit-up for every carry and the chip counts the set: TACKLE 0 to 5, then LAST TACKLE on the sixth.

The call that ends a set is what tells Kickd it happened. Possession flips for you.
Don't log their tackles. Tap the THEM + SCORE cell, tap the END BALL their set ended on (1 to 6), then pick how it ended.

Never leave a set open, ours or theirs. Possession reads wrong? Tap US or THEM on the banner. That's a correction only, and no set is recorded.
Every new set starts as Yardage: grinding out of your own half, where a kick on the last is the win. That's most sets, so touch nothing.
Got the ball in attacking field position? Tap GOOD BALL on the banner, left of the tackle chip (GB on a phone). These are the sets you must finish, and the ones worth reviewing when you don't.
Flip their sets the same way while they have the ball.
Half time shows completion three ways: Yardage, Good Ball and Overall. A healthy 66% overall can hide 43% in good ball. The flag is what shows it.
Team Stats. Tap the stat, then the player.
On a phone, tap the round stats button at the bottom left, pick a stat, then tap the player on the field. On a tablet, tap the stat in the column beside the field, then the player.
The stats: Hit-up, Unload (Hit-up), In Goal, Try Assist, Line Break, Kick, 40/20, Forced Drop-out, Tackle, Missed Tackle, Error and Penalty. Most log once, then disarm.

Hit-up and Tackle stay armed after each tap, so you just tap shirts. Pin Hit-up in attack and Tackle in defence.
To stop, tap the amber banner under the field on a phone, or the button again on a tablet. Picking another stat stops it too, and Tackle unpins itself when the ball comes back to us.
Unload (Hit-up) is an offload out of the tackle. It counts for the player but doesn't move the tackle count.
Tap Error and pick the type: Drop ball, Forward pass, Knock on, Out on the full or Other. Then tap the player. The set ends incomplete.
Tap Penalty and Kickd asks who won it.
Log 40/20 only when it comes off, and Forced Drop-out against the kicker who forced it. Already logged the Kick? Log it anyway. Kickd handles either order.
Team Stats. At half time and full time.
At half time the card puts both teams side by side: the score, completion % overall and split into Yardage and Good Ball, penalties won, six agains and errors. The results screen shows the same card without the score and errors.

Tap Set Breakdown under the completion card and every set is laid out in order, ours on the left and theirs on the right, tackle by tackle. The good-ball sets we didn't finish are tinted red.
Each set reads as letters: H hit-up, K kick, T try, E error, P penalty against us, OP penalty to us, IG in goal, 40 for a 40/20, FD forced drop-out, 6 six again and Z the clock.

Say a good-ball set reads H H 6 H H E: two hit-ups, a six again, two more, then an error. That's the one to talk about.
You also get each player's hit-ups, tackles, line breaks, errors and minutes, ranked and live. On a U13 and up team, parents and players see them live during the game and on the results screen after it.
Don't skip the kicks. A kick on the last is a completed set. If you don't call it, the set looks unfinished and your completion % reads unfairly low. Call the end of every set, both sides.
One habit a week.
Set possession at kick-off, log the scores and call the end of every set, both sides: try, kick, error, penalty. That alone gives you live completion %, US against THEM.
Add the GOOD BALL or YARDAGE flag and the 6 AGAIN button. Half time now shows where the game is won and lost.
Pin Hit-up in attack and Tackle in defence, then just tap shirts. You get each player's carries, tackles and minutes: the full sheet.
At full-stats pace, logging by tap is a two-person job. One calls the game ("hit up 9, tackle 13, error 7") and the other taps shirts without looking up.
Or one person, by voice. Kickd Callout comes with every pass: you make the same calls out loud and the app logs them.
A Bluetooth headset keeps you hands-free, with your eyes on the field. Call it in by voice has every call and which headsets work.
It's proven at first grade: almost 350 sets and over 3,000 match events across seven first-grade rounds, logged by one person by voice. Mix taps and voice freely. Undo fixes either.
Stoppages, early whistles, late arrivals.
No rush at the huddle.
At full time, tap End Game at the top of the screen. The match ends straight away.
Pick your Player of the Match on the results screen when you've got a moment. You've got an hour after the whistle, and Kickd sends a reminder if you haven't picked.

Set it under SEASON AWARD on the TEAM tab.
Dead spots, country grounds, carnival days.
Kickd Callout comes with every pass, at every age.
On HOME, tap Bluetooth headset or Phone mic (Tablet mic on a tablet). A headset with a boom mic holds up in crowd noise. The phone or tablet mic suits training or a quiet ground, and you tap the mic button each time you want it to listen.

If you picked a mic on HOME, it arms itself at the start of play. Otherwise tap the mic button in the top bar. Red means it's logging what it hears, and the bar shows what it heard and what it logged.
Tap the mic again to mute for sideline chats or stoppages. On the phone or tablet mic, press and hold to mute. Nothing logs while it's muted. The mic stays armed through the break and switches off at full time.
A Bluetooth headset keeps you hands-free, with your eyes on the game, so one person can log the whole match by voice. Most Bluetooth headsets work, and coaches have even used smart glasses, but results vary with noise cancelling. The Shokz OpenComm 2 boom mic is the best tested on a noisy sideline.
Mix taps and voice freely. Undo fixes either.
Voice comes with every pass. On Team Pass you call the scores (a conversion counts +2 straight away, and their scores need no ball number), sin bins, send-offs, head bins, interchanges, pause and undo. On Team Stats every call on this page as well. Calls marked Team Stats need Team Stats. Junior teams have their own, shorter list. U10 to U12 teams with Extended Stats switched on can use this one too, apart from sin bin, off field, sent off and on report, which start at U13.
Say the number as a word: "nine", "twenty three". Two players in one call: say both numbers, "and" is optional. Mis-spoke? Say "undo".
Speech recognition runs on your device. Your audio is never recorded, stored or sent anywhere.